


Hi!
I'm Matilda Steneskog, currently studying my last year in Game & UX Design at Futuregames. Throughout my education I discovered my passion for UI design, something completely new to me but so much fun to learn.I've loved video games since I very young, where I got introduced to games like Sims 1 on PC and Spyro: Year of the Dragon and Crash Bandicoot on PlayStation 1. However - I have always found myself analyzing the user friendliness of things, and thought to myself that I personally could make it a less overwhelming experience for someone new to the gaming world.





A story driven puzzle game about Alex visiting a haunted mansion that is tied to a family curse connected to the "Daggerblade".I worked on all the UI elements aside from the game title and the sliders inside the options menu.


A game about an action figure toy "Growbot" that has been rejected and thrown away by its owner.I worked on the UX and UI for this game together with another UX Designer.

Personal on going project I will write about once it's finished!

Secrets of The Mansion is a top down view game where you only use your mouse to control the character and interact with different elements and objects.My role in this project was to create UI assets for Secrets of The Mansion. My goal was to create a cohesive user interface that matched the style we were going for in the game.



IDEA & DESIGN PHASE
We brainstormed on the theme we were given for this game project, which was "Daggerblade". It could be interpreted in so many different ways, figuring out a game was more difficult than we expected. Everyone on our team suggested a game concept, involving mechanics, environment and a description of the in-game characters. Once we were done, everyone got to vote on the concepts they liked the most, excluding their own. The three games that got the majority of the votes were then selected and we had to do another vote.In the end, the winning game concept was my idea about creating a puzzle game where you solve riddles to progress further into the game and eventually make it to the end.